

(P)While all this sounds great, rFactor 2 has struggled to gain the wide spread success that the original enjoyed. ISIMotor2 picks up where rFactor’s ISIMotor left off, enhancing the already excellent physics with features such as chassis and tire side wall flex, tires that pick up debris, RealRoad tracks that “rubber-up” during a race, day-to-night transitions, changing weather conditions – including rain – and updated graphics. (P)At the heart of rFactor 2 is ISI’s latest game engine, ISIMotor2.

Like the original, rFactor 2 arrived from ISI with single digit car and track counts, with the responsibility being on the modding community to fill the blank canvas with content. While Formula 1 used the F1 2019 video game for its own virtual grand prix events, rFactor 2 was used for virtual events that included the Formula E Race at Home Challenge and the 24 Hours of Le Mans Virtual, both of which were run by Motorsport Games.The follow-up to the immensely popular Image Space Incorporated’s (ISI) rFactor, rFactor 2 began a lengthy beta testing phase in January 2012. Studio 397’s been in the spotlight over the last year or so, as real world motorsports were put on hold last spring due to the pandemic. We remain committed to growing the rFactor 2 platform, as well a s providing the base for the simulation components in all future Motorsport Games titles.” Marcel Offermans, Director of Studio for Studio 397 said, “ We are delighted to become a part of the Motorsport Games family. Therefore, when the opportunity arose to bring them into the Motorsport Games family, it made perfect sense to all parties.” We originally chose to work with them on our new NASCAR game franchise to bring top class elements to the titles, as rFactor 2 has the best vehicle physics, AI and tire model available today. Stephen Hood, President of Motorsport Games, said “Studio 397 shares our same passions for virtual racing and creating the best possible driving experiences for our players. The NASCAR reboot has been in development for over a year internally at Motorsport Games, with Studio 397 helping on the game’s vehicle physics, tyre model and AI – it’s not clear if they’re essentially lifting these from rFactor 2 for the new NASCAR game or if their inputting into a different physics engine, but it sounds encouraging for the game to have a more exacting simulation model.

The team will continue to retain its own branding and will continue to develop rFactor 2, and they have already been collaborating with Motorsport Games. The acquisition of Studio 397 changes very little. This includes a 2021 reboot of the NASCAR video game franchise for consoles, as well as upcoming licensed games based of the British Touring Car Championship and the 24 Hours of Le Mans. Going forward this will allow Motorsport Games to feed the studio’s expertise into its growing portfolio of racing games.

Motorsport Games has completed their acquisition of Studio 397, the developer behind the popular racing sim platform rFactor 2.
